Craig Moser, Senior User Experience & Product Designer | September 29th, 2008
An ongoing theme in our Blueprint releases has been making the user experience as easy as possible, or “reducing the friction” as we’ve come to call it. Each new release has included changes that make it easier/faster/better to model and document your business processes. Some of these improvements are large and obvious, others are more subtle. Across my next several posts, I’m going to focus on a few of these design changes and explain how they can have a big impact on your process discovery success.
A few weeks ago, we announced our latest release which included improvements to the process documentation view. Since then, we’ve received several emails and forum posts asking for more information on the new features and questions about things we’ll be adding in the future. All objects in your process diagram (e.g. activities, sub-processes, events, even the process object itself) have their own process documentation section, and details captured in the mapping and diagram views are rolled up into this consolidated view. This process documentation includes structured information such as the participant, business owners, experts, inputs, outputs, and problems associated with that specific object. A commonly overlooked detail is the fact that these items can be easily edited and modified from the larger process documentation view. For example, to add an additional input, just click the green “+” button next to the input row to dynamically add a new item. Most items in this structured section behave this way, making it very easy to quickly capture and compare details across multiple items. This is one of my favorite new features in Blueprint because it really helps you quickly document the details or narrative of your process without having to open separate dialogs.

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Craig Moser, Senior User Experience & Product Designer | May 14th, 2008
Last week, I wrote about the importance of understanding user roles and how a successful UI allows each user to focus on what s/he does best, especially with regards cross-functional process teams (Rule #1).
It’s crucial to get these groups aligned from the very outset of a project, to get them walking lock-step with each other as soon as possible. This is Rule #2.
But how is this accomplished through the UI?
The most important thing we’ve learned about aligning cross-functional interests from a UI perspective has to do with the early discovery and documentation phases of the project. This is the first (and potentially only) opportunity to get everyone’s interests on the same page, and is exactly why we created Lombardi Blueprint.
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Craig Moser, Senior User Experience & Product Designer | May 9th, 2008
It is tempting to go on and on about the relationship between business and IT. Here at Lombardi we like to instead talk about effective cross-functional teams that can build the end-to-end process together. And we practice what we preach – this is why we have BPM Analysts, Consultants and Developers on our delivery teams. Note this does not mean companies have to fundamentally re-organize, but they do need to be able to create dedicated cross-functional teams if they are going to be successful.
That being said, I think that user interfaces are key to how these cross-functional teams can work together effectively. This is something that I touched on briefly in my previous post about Web2.0 and “making BPM cool again.”
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Craig Moser, Senior User Experience & Product Designer | April 20th, 2008
A few weeks ago we were having a conversation at SXSW here in Austin that is worth relaying.
There has been a good deal of talk about making BPM more engaging to users via Web 2.0 and Ajax, which is ultimately part of the whole Enterprise2.0 conversation. It makes me laugh, though, because Ismael Ghalimi was talking about making BPM cool again way back in 2006 – was it ever cool?
Well, anyway, we’ve obviously come a long way since then, and certainly Lombardi has been at the forefront of the UI/UE innovation since the very beginning. We recently announced the Spring 2008 release of Lombardi Blueprint, which incorporates our most evolved thinking about usability and experience.
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Craig Moser, Senior User Experience & Product Designer | October 16th, 2007
One of the best parts about working on an application such as Blueprint is the ability to continuously improve the product based on real customer feedback (a usability engineer’s dream). That said, we’ve got some GREAT things queued up for release this year – so keep posted here for updates. As always, we welcome your comments & feedback on how you’re using Blueprint and what we can do to help make you more successful.
Also, in case you missed it, Blueprint is featured on Google’s GWT blog. Make sure you check it out & tell your friends!